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The Witch's Bakery guides

Sunny Lab calls the game closer to a visual novel than to a hard sim. The guides on this site stay inside what a store page, a design post, or a dated walkthrough actually says. Where a log stops, the page says it stops.

Lunne greeting a customer at the bakery counter at 14:30, with a chalkboard and croissant tray.In-game phone map open on Passage Verdeau, with a decoration store, a restaurant, and a quest for Ghaldari.

I split the guide section the way I got stuck reading other people's notes: first the opening week, then the day log, then the mazes, then the achievement spreadsheet, then the clock. The Estelle save bug from October 17 sits on the updates page because it is a patch, not a puzzle.

Start with the question you have

Each link is one job. They point at each other when a character, a recipe, or a place is the actual answer.

  • Beginner's guide — cleanliness, patience, and dough before you open.
  • Walkthrough — days 1 through 18, marked as still in progress.
  • Heart Palaces — the maze rules and the puzzle types that are described.
  • Achievements — 60 Steam goals and the mutually exclusive chocolate names.
  • How long — 15 hours versus 20–25+, plus a critic's 15.
  • Ending — the completion achievements, not a plot summary.

Questions this page answers

Is there an official walkthrough?

No. Sunny Lab has not posted one. This section cites the studio when it can and labels every player guide as a player guide.

Is the game mostly reading?

The FAQ says the play is gentle and closer to a visual novel. Players on Steam still complain about a few puzzles and about missing a text log.

Keep going

Sources